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SyscallFrame

Struct SyscallFrame 

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#[repr(C)]
pub struct SyscallFrame {
Show 20 fields pub r15: u64, pub r14: u64, pub r13: u64, pub r12: u64, pub rbp: u64, pub rbx: u64, pub r11: u64, pub r10: u64, pub r9: u64, pub r8: u64, pub rsi: u64, pub rdi: u64, pub rdx: u64, pub rcx: u64, pub rax: u64, pub iret_rip: u64, pub iret_cs: u64, pub iret_rflags: u64, pub iret_rsp: u64, pub iret_ss: u64,
}
Expand description

Stack frame passed to the Rust syscall dispatcher.

This matches the push order in syscall_entry (arch/x86_64/syscall.rs). The struct is laid out in memory from low to high address (RSP grows down, so first push = highest address, last push = lowest = RSP).

Fields§

§r15: u64§r14: u64§r13: u64§r12: u64§rbp: u64§rbx: u64§r11: u64§r10: u64§r9: u64§r8: u64§rsi: u64§rdi: u64§rdx: u64§rcx: u64§rax: u64§iret_rip: u64§iret_cs: u64§iret_rflags: u64§iret_rsp: u64§iret_ss: u64

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