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Framebuffer

Struct Framebuffer 

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pub struct Framebuffer { /* private fields */ }
Expand description

Main framebuffer structure

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impl Framebuffer

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pub fn init_limine( addr: u64, width: u32, height: u32, stride: u32, format: PixelFormat, ) -> Result<(), &'static str>

Initialize framebuffer with Limine-provided buffer

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pub fn init_virtio_gpu() -> Result<(), &'static str>

Initialize framebuffer with VirtIO GPU

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pub fn info() -> Option<FramebufferInfo>

Get framebuffer info

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pub fn width() -> u32

Get framebuffer width

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pub fn height() -> u32

Get framebuffer height

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pub fn stride() -> u32

Get stride (bytes per row)

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pub fn is_available() -> bool

Check if framebuffer is initialized

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pub fn source() -> FramebufferSource

Get framebuffer source

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pub fn set_pixel(x: u32, y: u32, r: u8, g: u8, b: u8)

Set a pixel at (x, y) with RGB color

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pub fn fill_rect(x: u32, y: u32, width: u32, height: u32, r: u8, g: u8, b: u8)

Fill rectangle with color

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pub fn draw_hline(x: u32, y: u32, length: u32, r: u8, g: u8, b: u8)

Draw a horizontal line

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pub fn draw_vline(x: u32, y: u32, length: u32, r: u8, g: u8, b: u8)

Draw a vertical line

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pub fn clear()

Clear screen to black

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pub fn swap_buffers()

Swap buffers (for double buffering)

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pub fn set_double_buffering(enable: bool)

Enable/disable double buffering

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